Sony’s PSN Is Having A Massive ‘Best of E3’ Sale Right Now

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Keeping up with tradition, Sony is once again offering multiple games up for sale after the conclusion of this year’s E3. The PSN sale promises discounts of up to 50% off for regular PSN folks and up to 60% off for PS Plus subscribers. 

The "Best of E3" sale started a few days ago and will end on June 19 at 8 AM PT. Currently, there are about 186 games listed on the sale including Resident Evil 7, Assassin’s Creed Origins, Dragon Ball FighterZ and Yakuza 0. You can check out the full lineup of discounted games here

During the recently concluded E3, Sony had one of the biggest conferences with announcements on big games such as The Last of Us Part II, Death Stranding, Spyro Reignited Trilogy, Days Gone, Spider-Man and the long-awaited Resident Evil 2 Remake. 

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DOOM ETERNAL Announced In Brutal E3 Teaser Trailer

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After launching an incredibly successful continuation to the Doom series a few years back, Bethesda has announced the next game for fans of the series to look forward to. Showing off the world, multiple active monsters, and the pure chaos that engulfs this series is the E3 announcement teaser for Doom Eternal.

While we don't really get to see a lot in the teaser trailer, the game looks like it will be as intense as the first or perhaps even more so. The soundtrack used on the teaser is just as amazing as the 2016 Doom games entire soundtrack, so no worries on the music remaining as epic as it was! Check out the teaser for yourself:

This didn't really show us a lot of what to expect from the game, we have the series reputation to go off of. They even announced that the gameplay for Doom Eternal is going to be revealed in August at Quakecon! That's not a long wait to see some gameplay which many of us are already pretty sure what to expect. 

Was this teaser trailer enough to get you hyped up for the next Doom game?

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The E3 Trailer For CONTROL Is Mind Blowing

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The age of trying to visually conceptualize a confusing, yet fascinating mix of activity has been continuing to adapt movies and games alike. Seeing large, physical objects change into different shapes or simply fold when it isn't supposed to be physically possible too is just complicated to grasp. Perhaps it is the breaking of the laws of physics that captures our interest in this case.

Taking the advantage of this fascination is 505 Games with their next game, Control. After watching the E3 Announcement trailer, it is obvious that they are going for an aw-inspiring experience with mind blowing physics that makes things change with plenty of action to go along with it. The glimpse of the story seems like the usual escape from those using science in morally questionable ways, but that doesn't hinder the interest. Check it out:

I love seeing how craze everything looks in this game. The mixture of telekinesis and gun play is sure to bring some unique gameplay mechanics. Not to mention the endless amounts of strategy options that this could bring. The part of the trailer that caught my attention was both subtle and the part that I found mind blowing. She used telekinesis to move the guns shape, which indicates to me that we will be able to use the gun itself in different ways with this power as well.

What do you think of the announcement trailer for Control and what the game will have in store for us?

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VAMPYR Review: A Game Full Of Punishing Yet Fair Consequences

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Many games have come and gone that had a choice based system that controlled the stories outcome, but the developers at DONTNOD have created a game that brings this genre to a new level. The consequential choices in Vampyr are all tough positions that alter not only the story, but how difficult the overall game will be to complete.

Story

Taking place in 1918 London, vampire and doctor Jonathan Reid is faced with finding the source and cure for the Spanish Influenza that plagues the citizens. However, the truth continues to reveal that there is more going on than simply a Spanish Flu. With the creation of a cure just out of reach and having to face a struggle within against the thirst for blood, Dr. Reid must do everything he can to save the citizens of London!

The story itself is a gripping tale that is sure to hold the interest of players as they personally make the decisions that will save or kill the citizens. There are a couple sections that seemed like they were trying a little hard to grip at my emotions, but they aren't unnecessary story moments either.

Gameplay

When you start out the game you will be faced with a short amount of action before it slows to being the detective style game that the majority of it is. Given that you don't make so many bad decisions that multiple parts of the town becomes hostile.

Each district starts off in an above average or positive position. This meter is based on how many key citizens are sick, which can be healed by medicines you learn to make as you progress, and that includes how many our dead. Whether by your poor choices or your need to feed, too many dead citizens in one district and you will find it more dangerous to simply travel through the streets.

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When you aren't collecting information from people or completing side quests of note and item collection, you will be finding your way through the puzzling streets. These streets can hold home to enemies, whether it be vampire hunters, skals, or enemy vampires, as well as source items. You can search through various trash cans, boxes, and multiple other locations to find medicine items, tools, and occasionally money. These same items, and often better ones, can also be found inside any building by searching drawers, cabinets, and anything else the game let's you.

The combat in the game is a main aspect, even if it doesn't seem like it at first. Your level is determined by how much experience you have used in the skill tree through evolution. Experience is gained by completing quests, defeating big enemies (mini boss and boss), and draining a poor victim of their blood. Regular enemies don't provide much experience at all, so needless combat won't be well rewarded. Taking victims within your current mesmerization level (which increases only when you progress further in the story) will be the best way to get experience, it just has the highest cost as well. You get the most out of your victim by curing any medical issues that are inflicting them and unlocking as many hints about them as possible through discussion with them and anyone they are associated with. The hint unlock rule also applies to having more options when making story altering decisions, providing a second or third option on a difficult moment.

As mentioned before, there is a skill tree for you to use your gained experience on. The more experience used, regardless on what, the higher your level. The points can be reset at any time as well if you ever wish to completely rearrange what abilities or benefits you currently have set up so far. This proves to be helpful for anytime you are having trouble with the set up you have given yourself without knowing what lies ahead.

As for the combat, their system allows freedom of movement for multiple different attack styles. There are a large variety of styles based on which weapon you equipped, the stun weapon of choice, and the skills learned from the skill tree. It is well set up for any player to set themselves up with their own unique move set that fits them best.

Graphics and Sounds

Everything has a semi-realistic polish to it. While there is a level of obvious that this is a game, the majority of your surroundings and characters have a very aesthetically appealing art style. The characters and parts of the environment are a bit unnecessarily shiny, but nothing distracting or disruptive.

The sound effects matched well and the combat scenes weren't full of yelling from each attack. They did well balancing the amount of noise and volume with each clash. The music choice is well during also with a consistent somber atmosphere style that fit well with the dark, plague filled era.

Replayability

With the different choices players can make and their consequential impact on the world around them, along with fail able side quests and plenty of people to feed off of, there is tons of replayability here. Whether you want to try a pacifist or killer run, make better choices all around, or simply see what the different choices do when chosen, there is a lot of reasons to return to the streets of 1918 London once more.

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What Could Be Better

The lock on system when in combat was difficult to change between different enemies. This may have been user error, but it seems like it could of been done more smoothly.

I also thought the way the player and victim walk when currently mesmerized was completely unrealistic and needs an update. Whether they have the two characters do a snake-like motion so that they aren't slowly turning like they together make one character in an obvious and unrealistic way, something needs to improve with those moments.

Final Verdict

Vampyr is a very well made game that is challenging, a lot of fun, and punishing. The moral decision aspect was done so well that even when I thought I was being a good guy with my choices I still got people killed. Even the detective side of the game was interesting as every character has their own story behind them. Easily held my interest from start to end.

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Avalanche Revealed That JUST CAUSE 4 Won’t Have A Multiplayer Mode

Developer Avalanche Studios announced at E3 that the upcoming game, Just Cause 4, will not include an official multiplayer mode. However, this is not really a surprise as previous games in the series were exclusively single-player titles. Of course, this exempts unofficial yet recognized mods that added a multiplayer option in the last two games. 

Speaking to PCGamesN, creative director Francesco Antoloni confirmed the news saying that, “Just Cause 4 will not feature multiplayer.”

The hype over the possibility of Just Cause 4 having a multiplayer mode began when Cameron “Trix” Foote, a lead developer of the Just Cause 2 Multiplayer mod, joined Avalanche back in 2016. 

“I’ll be able to bring many of the things you know and love from JC2-MP into future Avalanche experiences while reaching heights that a mere mod couldn’t facilitate,” Foote said when he joined the developer. 

Just Cause 4 is scheduled to release December 4 via Steam for $60. Were you hoping to have an official multiplayer mode for Just Cause 4? Hopefully, modders will step up just as they did in previous games. 

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CALL OF DUTY: BLACK OPS 4 For The PC Will Prioritize Customization

Call of Duty has been a mainstay for the PC ever since the beginning of the franchise. However, Treyarch revealed in a video that they are putting more focus on the PC version of the game than previous titles in the past. The developer is currently placing a larger team in the development of the PC version to ensure attention to detail and customization options tailored-fit to the PC. 

The upcoming Call of Duty: Black Ops 4 for the PC is being developed by Treyarch with the help of Beenox, a Quebec-based studio, that previously helped with the development of Call of Duty: Modern Warfare Remastered and Black Ops 3. However, for the upcoming Black Ops 4, Beenox is dedicated to developing more features for the PC version of the game, including the first title in the franchise that will be accessible on Blizzard’s Battle.net. 

Firstly, significant attention has been put into fine-tuning the controls of the game for the PC. The developers are expecting that they would feel more natural on the platform with a plethora of customizations available for players. However, this does not mean that the default controls won’t be as good. Instead, Treyarch and Beenox promise to offer a broad set of options that will cater to personal preferences of players. 

Beenox technical lead programmer, Philip Troie gave an example of optimizing controls for the PC. In Black Ops 4, if players want to throw a grenade. “If you want to throw a grenade, you can choose between cooking it by holding the mouse button or as a toggle. So you can also click once to start to cook it and click twice to throw it.”

Furthermore, Troie also talked about the importance of mouse sensitivity and how it is vital that players won’t be slowed down. Each game’s specialist will have the ability to configure controls and customize to what feels more natural to them. 

Besides the controls, Black Ops 4 will also run well on a range of systems, even those players without a state of the art PC setup. “We wanted to make sure it ran great on the broadest array of hardware, Treyarch co-studio head Mark Gordon revealed. “Feeling great and running great were the two high-level goals.”

Concerning graphical performance, Black Ops 4 will be able to run in 4K HDR in an uncapped frame rate. The demo that was made available during E3 ran at above 150 FPS. The game will also be able to support ultra-wide monitors up to an aspect ratio of 32:9. The PC version of the game will ensure that the user interface will adjust to accommodate a wide range of monitors. 

In the end, the team of Treyarch, Beenox and Blizzard hope to bring the best PC version of Black Ops 4 that the franchise has never seen in previous installments. 

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FORTNITE For The Switch Hits Two Million Downloads In A Day

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Nintendo of America was proud to announce that the newly released Switch version of Fortnite was able to sell more than two million units within 24 hours of release. 

The Switch port of the ever popular battle royale game by Epic Games was revealed during the Nintendo Direct presentation at E3. The game was released shortly after the announcement, and it seems that Switch players didn’t waste any time and downloaded the game immediately. 

The overnight success of Fortnite on a new platform is another milestone for developer Epic Games who recently revealed that the game has now been played by over 125 million players worldwide. Given the popularity of the Switch version, that number is expected to rise this year. 

In other Fortnite news, Sony recently commented on the controversy surrounding the accounts of players on the PS4 who are unable to use their Fortnite accounts to access the Switch version of the game. You can check out Sony’s comment on the issue here

Fortnite is now available for the PlayStation 4, Xbox One, PC, Nintendo Switch, iOS, and Android. 

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Sony Responds To The FORTNITE Controversy

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It seems that Sony does not want to admit the ongoing Fortnite problem. The company remained silent over the growing frustrations among players after finding out that their Fortnite accounts linked to the PS4 are blocked from the newly released Switch version of the game. 

On the flip side, Fortnite accounts that have been used to log in on the Switch version are also blocked on the PlayStation 4. The sad thing is that Sony never told players that once their accounts have been used on the PS4, they can no longer use it to play on other consoles. As a consequence, Sony’s social media accounts were blasted with complaints from angry players worldwide. 

In a statement to the BBC, Sony finally gave a response to address the situation.

“We’re always open to hearing what the PlayStation community is interested to enhance their gaming experience. With more than 80 million monthly active users on PlayStation Network, we’ve built a huge community of gamers who can play together on Fortnite and all online titles.”

Unfortunately, Sony’s statement did not acknowledge nor offered a solution to the problem of account lockouts players have been experiencing for the past few days. Fortnite developer Epic Games did not give any comments on the situation. However, Nintendo spoke to Polygon during an E3 interview and said that they have no control over how other companies handle Fortnite accounts. 

“In fairness, there are three different things going on,” said Reggie Fils-Aime from Nintendo of America. “You have companies like mine that encourage cross-play and enable cross-play. You have a developer and content owner that wants cross-play and enable cross-play, and then you have the other platform holders and what it is that they do. And when it comes to other platforms, as much as you have influence on other platform holders, I don’t. And that’s a decision that each of them are making, and some are supporting cross-play and some are not.”

What do you think about Sony’s decision to lock out accounts on the Switch version of Fortnite? Share your thoughts in the comments below. 

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Nintendo Announced OVERCOOKED 2 To Release This August

The sequel to the 2016 co-op multiplayer cooking game Overcooked, has just been announced by Nintendo a few days ago. Overcooked 2 will still feature everything we love about the original game, but will include an online multiplayer mode. 

In Overcooked 2, teams of up to four players will be able to band together in local wireless and online multiplayer. Several new gameplay mechanics, new characters, and new locations will be available in the sequel. Moreover, developer Ghost Town and publisher Team17 promised tons of new recipes for players to bake and burn. Lastly, players will now be able to throw ingredients at each other as stages will change dramatically instantly. 

Overcooked 2 is scheduled to release on the Nintendo Switch on August 7. The announcement did not specify whether the game will remain a Nintendo exclusive. However, just as its predecessor, it is expected that Overcooked 2 will be released on multiple platforms. Check out the gameplay trailer below.  

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Capcom Showed The First Gameplay Footage Of RESIDENT EVIL 2 Remake And It Looks Terrifying

Yesterday, Capcom released a launch date and a brief trailer for the upcoming remake of Resident Evil 2, which proves that the project is still in development. Soon after the announcement, Capcom released a brand-new trailer that shows a brief preview of the remake’s gameplay. 

In the trailer, we see the game’s protagonist, Leon S. Kennedy making his way into the Raccoon City Police Department. From there, players are brought back to a somewhat familiar interior of the Police Station. However, instead of the well-lit hallways from the original games, the Remake sports a darker, creepier vibe, which is perfect for a zombie-infested survival horror game. 

Moreover, the game will be played from a third-person, over-the-shoulder perspective as seen in games such as Resident Evil 4, 5 and 6. The change in camera angle is a massive departure from the game’s iconic fixed camera point of view, which some fans of the game would prefer. Besides that, the trailer showed the technological leap in graphical improvements from the original game. 

In a press release, Capcom explained how they build Resident Evil 2 Remake using the RE Engine. “The game has been completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-pounding immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.”

In the same press release, Capcom talked about the significant improvements made on the game’s iconic zombies. “Zombies now react in real time as they take instantly visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.”

Resident Evil 2 Remake is scheduled to release on January 29, 2018, for the PlayStation 4, Xbox One and PC. 

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