Bethesda Replaces The Developers Of THE ELDER SCROLLS: LEGENDS


A year after its release, The Elder Scrolls: Legends has been turned over to a new developer. The original studio handling the game, Dire Wolf Digital, has been replaced by Bethesda and handed to Sparkypants Studios. 

The news surfaced after a statement from Bethesda Softworks told IGN that the publisher was unhappy with Dire Wolf’s management of the game as Bethesda revealed numerous missed opportunities and “untapped potential.”

Now, The Elder Scrolls: Legends is being managed by Sparkypants Studios, who is known to be the makers of Dropzone. Several changes will be implemented in the game starting with an overhaul of the user interface, menus, and aesthetics. Pete Hines, a spokesperson for Bethesda, revealed that the game’s overall mechanics and design will remain unchanged, including the progression system and items available via the in-game store. 

The Elder Scrolls: Legends was initially released back in March 2017 for the PC after a one-year beta period. The game is now available on Mac, iOS, and Android. Bethesda will reveal further details, including an in-depth showcase of changes coming to the game at Bethesda’s E3 showcase, which will happen on Sunday, June 10 at 9:30 PM. 


Latest Trailer For DARQ Shows How Mysteriously Strange It Will Be


Fans of the mysterious puzzle game genre have a brand new title to look forward to. Planning to launch during Q4 2018 is the mind bending indie game Darq by Unfold Games. There has been a few teaser trailers on YouTube for this game already, each one launched a year apart, but the latest trailer really shows how strange this game will be. Defying gravity and most of the other laws of physics while avoiding strange creatures as the protagonist makes his way through a dark and mysterious world, all shown in a short and confusing way. Check it out:

Despite the fact that I really don't understand what is going on, I'm really excited for this game. It looks to be an odd mix of Little Nightmares and Limbo. I can only imagine we will have yet another silent protagonist here as well.

It's not often we come across truly intriguing games that we don't even really understand yet, but this is sure to be an interesting title. I think Darq has all the weirdness that a mysterious puzzle game should have, but what are your thoughts on this strange upcoming indie title?


The True Spirit of DLC


I’m convinced that Downloadable content was a concept created by gaming executives to milk more money out of their customers. The actions of many companies support this theory, such as EA propensity to 'DLC lock' content from the core game (content that is installed with the game itself) behind a pay gate, or the Destiny fiasco from a few years back, where Bungie took content players had access to from the get-go and locked it behind a DLC lock.

But the development team behind FIRE EMBLEM WARRIORS sees DLC as a potential for something else.

Director Hiroya Usuda envisions DLC as a means to provide players with what they want and to shape the game as the community sees fit. One could suspect that this means characters, missions, and items/equipment, but Usuda even went so far as to say that the story of the game isn’t finalized, hinting one could hope on player actions and inputs could determine the stories outcome. Whereas other companies use DLC as a means to piecemeal out content to players, Usuda appears to be offering it up to players as a means to allow them to control the outcome of the game. Usuda has even made a call for users to bring comments and concerns up on their official Twitter account (although the interview covered on Cinema Blend does not indicate wither that is the official Nintendo Twitter or some other twitter account.) 

It’s refreshing to see when a company makes a decision for the benefit of its customers, and out of love for what they do or make. It’s very reminiscent of modding communities, where direct feedback is given and changes are made in support of the community’s desires.  Here is to hoping that Usuda and his team keep to their promises and use DLC for the power of good, to continue providing players with direct access to Usuda’s ear, so to speak.


MEGA MAN 11 Pre-Order Trailer Launches During Their 30th Anniversary

After eight long years since the last original Mega-Man title came out, we have a launch date for the next game from Capcom. While they have recently launched the Mega-Man Legacy Collection 2, their newest game in the series, Mega-Man 11, has been announced with a trailer featuring that the game is available for pre-order and will launch on October 2, 2018 for the Nintendo Switch, Playstation 4, Xbox One, and PC.

It's crazy to think of how long it has been since we had a new official title for the series, but it seems fitting with this year being the 30th Anniversary of Mega-Man as well. Check out the trailer and see how they kept the game in all its platforming, combat heavy glory:

Mega-Man 11 looks pretty awesome, but it isn't the only thing becoming available in honor of the 30th Anniversary. While the newest game will be available for all platforms, Playstation users get the added bonus option of using the Mega-Man Theme as well. Featuring the retro Mega-Man animated, the lab room, and even some classic music from the game,  you can check out the Playstation Theme in its own trailer feature.

I hope that Mega-Man 11 will be as difficult as all the older games of the series so that not only would Capcom be keeping to the genre, but they would be keeping to what the series is known for. I love how Mega-Man 11 looks modern and classic at the same time as well.

Are you looking forward to getting Mega-Man 11 or the Playstation Theme to celebrate the 30th Anniversary?


FORTNITE Is More Likely Coming To The Nintendo Switch

A leaked E3 document claims that the ever-popular battle royale game, Fortnite, is on its way to Nintendo’s hybrid console, the Switch. The alleged document surfaced on 4Chan, which indicated that Fortnite by Epic Games is one of the Switch games scheduled to be revealed at the gaming conference. 

Moreover, several sources who spoke anonymously with Kotaku confirmed that Fortnite will be announced at E3. However, it was not clear if Fortnite’s Save the World mode or Fortnite Battle Royale, or possibly both will be available on the Switch. The sources also claimed that Dragon Ball FighterZ will also be released on the Switch, with the official announcement taking place at E3. 

If what the document and these sources are saying turns out to be true, then this would explain Epic Games’ strong presence at E3, which will happen next week. It has been previously announced that the developer is one of the many exhibitors at the event. A booth will be available from June 12 to 14 where players can hang out and play Fortnite with a chance to win numerous prizes. Furthermore, several Fortnite tournaments starring famous streamers will also happen at the event on June 12. You can check out the full E3 schedule of Epic Games here


BORDERLANDS REMASTER May Be Coming To The PS4, Xbox One and PC

It seems that the original Borderlands will be getting a remaster soon on current generation platforms. Initially released back in 2009, the RPG shooter was released on the PS3, Xbox 360 and PC. Now, a Game of the Year edition is reportedly to be on the horizon. 

The reports of the remaster were revealed from Gematsu after the Korean Game Ratings Board released a rating for a game titled Borderlands: Game of the Year Edition. Although the upcoming remaster is not officially announced as of the moment, it is likely that the game will be released on the PlayStation 4, Xbox One, and PC. The remaster of the original Borderlands game has long been overdue. Previously, the sequel to Borderlands 2 and Borderlands: The Pre-Sequel, were both remastered in 2015 as Borderland: The Handsome Collection. 

In other Borderlands news, developer Gearbox announced a couple of years ago that the next game in the franchise, Borderlands 3, is already in development. Unfortunately, Gearbox also revealed that the upcoming sequel will not be announced at this year’s E3 conference. 


The Atari VCS Is Already Available For Pre-Order

The Atari VCS has officially gone on pre-order status through IndieGoGo, which is still active for another month with a status currently at 2240% success from their asking amount. There is the featured perk that will give you the Collectors Edition for $299, but if you don't have any interest in the look and just want to get the system then I would suggest the Onyx option that is currently only $199. The announcement of the pre-order came with a trailer that shows off what the system can do and includes commentary from the developers.

While I admit that I was a bit disappointed when the Atari VCS system was clarified as a classic remaster with modern improvements, previously expecting a new console meant to rival today's consoles, what it turns out to be does have some interesting qualities. Streaming services ready at the push of a button, pre-installed classic games available anytime, and even the system itself has a classy design mixed with modern lighting.

The Atari VCS is truly the dream system for gamers that started gaming with the ole Atari 2600 and would make a great addition to any gamers classic gaming collection. How long are you planning to wait before claiming the system yourself when it's available now?


Lego Launches The Announcement Trailer For DC SUPER VILLAINS


It's not often a game is made specifically to let players play as the bad guy, or at least they aren't up front about it. When it comes to being evil in a game, many players look forward to causing mayhem and destruction.

Lego is giving players the chance to not only be the bad guy, but to be a part of some of the most popular Villians from our favorite comic book series in their latest title DC Super Villians. While the trailer features enemies like The Joker and Reverse Flash, it showed that we will be able to customize our character with different outfits and powers. It even includes the launch date for the PC, PlayStation 4, Nintendo Switch, and Xbox One set on October 16, 2018. Check it out:

The Lego DC Super Villians game is available for pre-order and will include both the season pass and the TV Series Character pack. Even if you choose to just get the game when it comes out, I'm interested to see what the story line will be that you will follow and what kind of powers we will be able to pick from.

It's going to be nice to not have to save the day for once or even go through the game thinking I'm doing good. Going on with the mind for chaos will be a great change of pace. What power are you most interested in having?



It wasn't long ago that we got an awesome Dragonball FighterZ character reveal trailer for Vegito, but it wasn't until now that Bandai Namco announced when he would be available. Coming out today, May 21st, is the DLC containing Vegito, and he's not alone!

The reveal of a character many have been waiting for, Zamasu, has been shared with the announcement of the latest DLC. They didn't make a trailer specifically for him, but the one they made for the Vegito and Zamasu DLC is nothing short of a tribute to the fusion god character. Check it out:

I love how they had it seem like Zamasu interrupted a regular match to come kick Goku's ass and then showed some of the unique cutscenes that coordinate with his role in the anime. They keep bringing out all these fitting characters, while its kickass I'm still waiting for some silly choices like Roshi.

After seeing them both of the newest fighters attack styles, which fusion choice will it be that makes it on to one of your roster team presets? I'm looking forward to giving Vegito a shot myself, but Zamasu just might be replacing Android 21 for me.


OMENSIGHT Review: Armageddon With A Side Of Murder Mystery

The end of the world is coming. You know it, for you are the Harbinger; a being whose sole purpose and meaning of existence is to stop this very situation. To complicate matters, a murderer is running free and is probably the party responsible for bringing about the end of the world. Oh, and then there is the war going on. Taking place in an anthropomorphic world of magic, Urallia is fraught with conflict and steeped in war.


Part Groundhog Day, part ZeldaOmensight is an interesting game with a decent story. One that isn’t going to shock you, but has enough twists and turns to be mistaken as a soap opera mini-series.

As the Harbinger, you exist outside of time and are tasked with reliving the final day of existence. The hope is that you can stop the dark serpent Voden from invading and devouring our existence while simultaneously finding the killer of the Godless-Priestess; the one woman who held the balance. Most puzzling of all is why her soul hasn’t returned to the World Tree to pass on her responsibility and powers to the next woman.

With this overarching story, there is also the war that is being fought. The imperials (all the animals, under a banner of the birds, save for one) versus the rebellious holdouts, the rats. A conflict that on the final day of existence is reaching its climax, but how that pans out exactly is up to you and your choices.

Overall the story was pretty good. The pacing, while good, may have been a tad too fast. It could have easily been drawn out a little without annoying most players. The characters are consistent in their actions and motivations for the most part. There were a few moments that "came out of left field," that I can appreciate, but not everyone will.



Omensight gameplay is your standard Action RPG fair. You have your jump, light attack, heavy attack, dodge, and a few special attacks. One of the special attacks is based directly on whichever character you happen to be following at the time.

Typical gameplay begins at the beginning of the “final day of existence,” where you choose which character you are going to follow for the day. Initially, there are only two choices: A rat bard leading her people in a rebellion or a gruff bear mourning the loss of a dear friend. As you progress you will open up the possibility of following two other characters. It needs to be noted because it is such a helpful feature; when you go to choose a character, if following them will reveal nothing new for you, you will get a message letting you know as much and asking if you want to continue.

At various times throughout the game, you will be offered a chance to use your Omensight, the ability to telepathically share events (either past, present or future), which can drastically affect the way that events pan out.

Once the day has ended, all events have panned out for the day and reality has been torn asunder. Then you are transported to the tree of life and are able to upgrade your abilities, stats, and unlock new abilities. You then choose another character to follow and the day starts over.

As you are progressing you are also piecing together the mystery of the murder of the Godless-Priestess, learning tidbits about all the players of the drama, and finding their drives and motivations.

The combat in the game isn't going to really win any awards for originality, but was intuitive and remains true to what players would expect from the genre. The gameplay itself isn't anymore repetitive than any other action-RPG, but feels like it is due to the constant replaying of the same levels. The games core gimmick, playing sleuth while fighting bad guys, is sound novel and I like it.

Graphics and Sound

Omensight is done in a not quite cell-shaded art style, but fairly close. The art looks good, the characters are well animated, and the world is vibrant.

The sound is captivating and complements the game well. The music is catchy and there were parts that I enjoyed hearing and hearing again; a good thing for obvious reasons. The voice actors seemed well chosen and fit the characters well. My only qualms are with the voice acting/speech mannerisms of Ratika.


To be honest, I can't see this game having a whole lot of replay value. For starters, the mechanics require it to be redundant anyway, possibly making the process of playing the game all over again slightly gut-wrenching. That aside, I’m not entirely certain if changing the order that events pan out affects any of the outcomes, although I can see it possibly giving some new dialog and further elaborating on the colorful cast.

What Needs Work

My only major issue with the game is that it is short, really short. I beat it in around 10 hours. I enjoyed every minute of playing it, but I have to call it like I see it.

Smaller side issue: A more elaborate or in-depth skill system could have added a bit more of depth to the game and allowed for players to better control their gameplay experience when it came to combat. I feel it also would have made the game all-around more interesting. The linear progression of skills was a little bit of a letdown.


Sure it’s short, but it was a fun experience most of the time, the exception being a few moments of frustration caused mostly in-part by a misunderstanding on my part or hand fatigue after several hours of playing. If you have a penchant for action-RPGs, or RPGs in general, and want something with an interesting twist, then Omensight is a great choice for you. I'm begrudgingly giving it this score because I wish there was more. That is to say, I probably would have given it a higher score if there was more game to play.